Laser and Inkjet Printers

Printer dots

Remember dot-matrix printers? Well, modern inkjet and laser printers use different means to accomplish the same result: little black dots on paper. The dots have gotten smaller, but the principle is the same: build up characters (or images) with suitably-placed back dots.

The trouble with these dots is, they're round. But pixels — those little pieces that digital images are supposedly composed of — are square. And trying to make up a picture of square pixels from round dots is like (ahem) trying to put a square peg into a round hole. They just don't fit.

The standard way of forcing a round dot into the space that should be occupied by a square pixel is to make the dot over-sized, so that when all the pixels are painted with round dots, there aren't any gaps left between them. That way, what's meant to be solid black comes out solid black — which is usually what we want.

Unfortunately, when we're trying to represent shades of gray instead of solid black, there are problems. That's why digital halftoning doesn't come out the way it's supposed to, in the Real World.

Circles and squares

Here's an idealized version of what's happening. We suppose the dots are nice neat uniform circles, centered in a square grid (the centers of the idealized pixels). If the dots are to just fill the area completely, with no gaps between them when every pixel is painted, you can see that the diameter of each dot must be √2 times the side of a square (which is also the pixel spacing): the square must be inscribed in the circle that bounds the dot; or, conversely, the circle must be circumscribed about the square. So the diameter of the dot is the diagonal of the square pixel. circular dot and pixel grid

In reality, the dots aren't laid down on a mathematically perfect grid; there's a little jitter or error in their positions. So, to make sure that black is still really black, the dots are usually made a bit bigger. (Sometimes they're a lot bigger.)

Now, the area of a circle is πD2/4, while the area of a square of side S is just S2. If D = √2 S, D2 = 2S2. So the area of the circumscribed circular dot is 2π/4 = π/2 = 1.57… times the area of the square pixel.

Right away, that means that even the lighter grays (where the dots don't overlap) will come out about 57% darker than they should. [Actually, the dots are usually larger than the minimum size needed to avoid gaps, so the extra darkening is considerably more than this.]

The discrepancy is considerably worse when we have a dark area in which a single white pixel is surrounded by black ones. Now the white pixel is deprived of that area by which the dot exceeds the area of the desired square; so it's (at best) only 43% as big as it should be. If the dots are oversized, the situation rapidly grows worse. The dots will overlap an isolated white pixel completely if their radius is S, which makes their diameter 2S — only √2 times the minimum diameter to avoid gaps. Then what should be a half-white checkerboard of alternating black and white pixels will be completely black!

Before you reject this possibility as absurd, I should mention that this is close to what really comes out of my HP LaserJet III printer. As a result, uniform gray areas digitally halftoned with the standard Floyd-Steinberg method come out nearly black, once the fraction of black pixels exceeds 50%.

Overlap effects and gamma

In fact, the dots laid down by the Canon SX engine (the heart of the LaserJet III and similar laser printers) are typically about 1.25 times larger in diameter than the minimum size needed to print a solid-black area. That makes the area of an isolated dot 1.252×1.57 = 2.45 times as big as the idealized square pixel. So light-gray areas that are halftoned with isolated dots darken about 2.45 times as fast as you'd expect, if the data values in the file represented relative brightnesses in the image.

By a curious coincidence, this is close to the behavior of data that are gamma-corrected for a standard CRT monitor, such as a normal PGM file. That's why just running a standard PGM file through the  pgmtopbm  command often produces a reasonable-looking result.

However, the dot-overlap effects at higher densities, in the darker parts of the image, no longer fit the power-law transfer curve that relates CRT brightness to gamma-corrected PGM data. That means that you can't really correct an image for the printer's behavior by applying a simple transfer-curve correction. We really need to model the printer accurately, and take this model into account in the halftoning process.

Printer characterization

In his halftoning book, Ulichney only touches on these problems of dot overlap. He simply recommends “direct measurement” of the transfer function of a printer.

Easier said than done! Few users will have a reflectance photometer handy. What we need is a way to characterize printers with enough accuracy to achieve useful results; only the most exacting of professional printers will need to measure their output photometrically.

allX37.png has the 255 gray values A step in this direction is possible with the aid of an image that contains all 256 possible gray levels.

Here's an image of gray squares that includes all the values from 1 to 255 (which is a little more convenient than the 256 levels from 0 to 255, because we can put 15 squares in a row here; then the last square in the first row has gray level 15, the last in the second row has gray level 30, and so on).

You can save a copy of this PNG image by using the “Save Image As…” item on the menu that Mozilla pops up if you right-click on the picture with the mouse. Once you have a local copy to play with, you can convert it to PGM format with the pngtopnm command, and then use pgmtopbm to experiment with dithering algorithms, and see how your own local printer renders the results.

A larger version, suitable for high-resolution printers, is available here. Other calibration images are available, too.

Overlapping-dot models

A big improvement in rendition is possible if an accurate model of the dot-overlap problem is used to correct this effect. This works fairly well with the old 300-dpi Canon printing engine used in the early Apple and HP laser printers. (See the calibration page for other images useful in printer characterization.)

However, both inkjet printers and the newer high-resolution laser printers do not print accurately reproducible, circular dots. Inkjets have dot-placement jitter, and high-resolution laser printers tend to produce gray smudges instead of sharp dots. The overlapping-dot model then does not model their behavior accurately, and a more complicated model is required.

Unfortunately, pgmtopbm doesn't have such corrections available.

More problems

Even the old 300-dpi Canon engine isn't perfectly modeled by overlapping dots. The reason is that light is scattered inside the paper, and migrates laterally before being reflected back out again. So the apparent blackness of a dot (and the whiteness of unprinted pixels) depends on which dots are printed nearby.

It might seem surprising that paper is translucent enough for this to be a significant effect. But, consider: it's easy to see what's printed on a page covered by a single sheet of laser-printer paper, which shows that several per cent of the light can get through the thickness of the paper twice. If 4% (1/25) of the light gets through the paper twice, about 20% (1/5, the square root of 1/25) will pass through once. That makes the optical depth of the sheet only about 1.5 — certainly not infinity.

But the thickness of a sheet of paper is similar to the dot spacing (1/300 inch), if you notice that a ream (500 sheets) of paper is not quite 2 inches thick. That means that the diffusion length of light in paper is comparable to the dot spacing, even at 300 dpi.

This effect of neighboring dots is variously known as “optical dot gain” or the “Yule-Nielsen effect”; Google will tell you more. The effect of light scattering within the paper means that the simple dot-overlap model isn't adequate to model real printers — especially, the newer, higher-resolution ones. Proper allowance for this seems to require some reflectance measurements, and really complicated printer modelling.

On the other hand, some newer printers contain their own halftoning algorithms that do a better job than the old clustered-dot halftoning (which imitates the even older analog screening methods of traditional photographic halftoning) that was used in the first-generation laser printers. Thus, it may be worth while sending a grayscale (rather than a binary) image to a modern laser printer, as a test.

Letting the printer do it all

An easy way to see how well your printer can reproduce shades of gray by itself is to convert the image to a grayscale PostScript image, using pnmtops:

anytopnm image.png | pnmtops −dpi 300 −equalpixels > image.ps

If your printer isn't a 300 dpi printer, use its number of dots per inch in place of 300 here.

If a test printing of the grayscale image shows satisfactory rendering by the printer itself, you can try this same method on the bilevel version of the image you really want to print.

However, beware: printing a grayscale well is not proof that the printer can print a detailed image. For example, our HP 2420dn prints the grayscale image very nicely, using its internal halftoning algorithm. But when I try to print the image I'm really interested in, I get very offensive moiré fringes in the shaded regions. Evidently, the printer is using a conventional screening technique that beats against the regularly-spaced shading lines in the image. This printer would do a good job of halftoning a typical photograph, but not the shading details of a 19th-Century wood engraving.

 

Copyright © 2006 – 2008, 2012 Andrew T. Young


Back to the . . .
introduction to image scanning

or the GF home page

or the website overview page